This apparel was created by Winking for the player characters in New World: Aeternum. I directed the the production of the 3D art. While following our concept, I ensured that our technical specifications were followed and our artistic standards were met. I guided the vendor through production with suggestions and corrections and polish work, and verified every phase of development for the highest quality. The emissive utilizes moving textures which I had to dial in in the engine. I oversaw a high volume of apparels on this project, but collaborating with amazing external partners helped make it achievable.